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	<title>Comments on: Episode 32a:  Future Past</title>
	<link>http://theelfanddwarf.podbean.com/2007/10/16/episode-32a-future-past/</link>
	<description>A Couples-cast about Sci Fi, Fantasy, Gaming, MMO's, Warcraft and anything else that tickles our Fancy.</description>
	<pubDate>Fri, 29 Aug 2008 02:04:20 +0000</pubDate>
	<generator>http://podbean.com/?v=3.2</generator>

	<item>
		<title>by: Jim H. Moreno</title>
		<link>http://theelfanddwarf.podbean.com/2007/10/16/episode-32a-future-past/#comment-55257</link>
		<pubDate>Wed, 17 Oct 2007 19:43:59 +0000</pubDate>
		<guid>http://theelfanddwarf.podbean.com/2007/10/16/episode-32a-future-past/#comment-55257</guid>
					<description>Egads!  And here I was thinking Adeldia was the FIRST person to read all my articles!  :P

The main argument I addressed in that article is this: when someone asks &quot;what is roleplaying&quot;, and someone else answers &quot;it's like acting&quot;, while not a completely incorrect answer, I think there is a better, more suitable answer still, which is where the puppeteer reference comes in.

Adeldia did bring up a good point.  I am specifically addressing online and MMORPG roleplaying here.  

Actors use their own physical bodies to portray the role they are playing.  MMO roleplayers use another 'body' to do the same, much akin to a puppeteer.  That is the correlation I am putting forth.  

While I'm not an actor, I think that the task facing us MMO players (getting another MMO player to accept that our character does indeed have a character) is more difficult than that facing an actor trying to do the same.  

The point made by Rorlins, about online roleplayers not able to count on the hundreds of slight and subtle nuances available to an actor acting in his own skin, is solid and right on.  Therefore, if we online roleplayers can get into the mindset of thinking more like a puppeteer than an actor, I think that would help with our ability to become much better at our MMO roleplaying. 

Does that help?</description>
		<content:encoded><![CDATA[<p>Egads!  And here I was thinking Adeldia was the FIRST person to read all my articles!  <img src='http://www.podbean.com/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>The main argument I addressed in that article is this: when someone asks &#8220;what is roleplaying&#8221;, and someone else answers &#8220;it&#8217;s like acting&#8221;, while not a completely incorrect answer, I think there is a better, more suitable answer still, which is where the puppeteer reference comes in.</p>
<p>Adeldia did bring up a good point.  I am specifically addressing online and MMORPG roleplaying here.  </p>
<p>Actors use their own physical bodies to portray the role they are playing.  MMO roleplayers use another &#8216;body&#8217; to do the same, much akin to a puppeteer.  That is the correlation I am putting forth.  </p>
<p>While I&#8217;m not an actor, I think that the task facing us MMO players (getting another MMO player to accept that our character does indeed have a character) is more difficult than that facing an actor trying to do the same.  </p>
<p>The point made by Rorlins, about online roleplayers not able to count on the hundreds of slight and subtle nuances available to an actor acting in his own skin, is solid and right on.  Therefore, if we online roleplayers can get into the mindset of thinking more like a puppeteer than an actor, I think that would help with our ability to become much better at our MMO roleplaying. </p>
<p>Does that help?
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Jim H. Moreno</title>
		<link>http://theelfanddwarf.podbean.com/2007/10/16/episode-32a-future-past/#comment-55257</link>
		<pubDate>Wed, 17 Oct 2007 19:43:59 +0000</pubDate>
		<guid>http://theelfanddwarf.podbean.com/2007/10/16/episode-32a-future-past/#comment-55257</guid>
					<description>Egads!  And here I was thinking Adeldia was the FIRST person to read all my articles!  :P

The main argument I addressed in that article is this: when someone asks &quot;what is roleplaying&quot;, and someone else answers &quot;it's like acting&quot;, while not a completely incorrect answer, I think there is a better, more suitable answer still, which is where the puppeteer reference comes in.

Adeldia did bring up a good point.  I am specifically addressing online and MMORPG roleplaying here.  

Actors use their own physical bodies to portray the role they are playing.  MMO roleplayers use another 'body' to do the same, much akin to a puppeteer.  That is the correlation I am putting forth.  

While I'm not an actor, I think that the task facing us MMO players (getting another MMO player to accept that our character does indeed have a character) is more difficult than that facing an actor trying to do the same.  

The point made by Rorlins, about online roleplayers not able to count on the hundreds of slight and subtle nuances available to an actor acting in his own skin, is solid and right on.  Therefore, if we online roleplayers can get into the mindset of thinking more like a puppeteer than an actor, I think that would help with our ability to become much better at our MMO roleplaying. 

Does that help?</description>
		<content:encoded><![CDATA[<p>Egads!  And here I was thinking Adeldia was the FIRST person to read all my articles!  <img src='http://www.podbean.com/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>The main argument I addressed in that article is this: when someone asks &#8220;what is roleplaying&#8221;, and someone else answers &#8220;it&#8217;s like acting&#8221;, while not a completely incorrect answer, I think there is a better, more suitable answer still, which is where the puppeteer reference comes in.</p>
<p>Adeldia did bring up a good point.  I am specifically addressing online and MMORPG roleplaying here.  </p>
<p>Actors use their own physical bodies to portray the role they are playing.  MMO roleplayers use another &#8216;body&#8217; to do the same, much akin to a puppeteer.  That is the correlation I am putting forth.  </p>
<p>While I&#8217;m not an actor, I think that the task facing us MMO players (getting another MMO player to accept that our character does indeed have a character) is more difficult than that facing an actor trying to do the same.  </p>
<p>The point made by Rorlins, about online roleplayers not able to count on the hundreds of slight and subtle nuances available to an actor acting in his own skin, is solid and right on.  Therefore, if we online roleplayers can get into the mindset of thinking more like a puppeteer than an actor, I think that would help with our ability to become much better at our MMO roleplaying. </p>
<p>Does that help?
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Jim H. Moreno</title>
		<link>http://theelfanddwarf.podbean.com/2007/10/16/episode-32a-future-past/#comment-55257</link>
		<pubDate>Wed, 17 Oct 2007 19:43:59 +0000</pubDate>
		<guid>http://theelfanddwarf.podbean.com/2007/10/16/episode-32a-future-past/#comment-55257</guid>
					<description>Egads!  And here I was thinking Adeldia was the FIRST person to read all my articles!  :P

The main argument I addressed in that article is this: when someone asks &quot;what is roleplaying&quot;, and someone else answers &quot;it's like acting&quot;, while not a completely incorrect answer, I think there is a better, more suitable answer still, which is where the puppeteer reference comes in.

Adeldia did bring up a good point.  I am specifically addressing online and MMORPG roleplaying here.  

Actors use their own physical bodies to portray the role they are playing.  MMO roleplayers use another 'body' to do the same, much akin to a puppeteer.  That is the correlation I am putting forth.  

While I'm not an actor, I think that the task facing us MMO players (getting another MMO player to accept that our character does indeed have a character) is more difficult than that facing an actor trying to do the same.  

The point made by Rorlins, about online roleplayers not able to count on the hundreds of slight and subtle nuances available to an actor acting in his own skin, is solid and right on.  Therefore, if we online roleplayers can get into the mindset of thinking more like a puppeteer than an actor, I think that would help with our ability to become much better at our MMO roleplaying. 

Does that help?</description>
		<content:encoded><![CDATA[<p>Egads!  And here I was thinking Adeldia was the FIRST person to read all my articles!  <img src='http://www.podbean.com/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>The main argument I addressed in that article is this: when someone asks &#8220;what is roleplaying&#8221;, and someone else answers &#8220;it&#8217;s like acting&#8221;, while not a completely incorrect answer, I think there is a better, more suitable answer still, which is where the puppeteer reference comes in.</p>
<p>Adeldia did bring up a good point.  I am specifically addressing online and MMORPG roleplaying here.  </p>
<p>Actors use their own physical bodies to portray the role they are playing.  MMO roleplayers use another &#8216;body&#8217; to do the same, much akin to a puppeteer.  That is the correlation I am putting forth.  </p>
<p>While I&#8217;m not an actor, I think that the task facing us MMO players (getting another MMO player to accept that our character does indeed have a character) is more difficult than that facing an actor trying to do the same.  </p>
<p>The point made by Rorlins, about online roleplayers not able to count on the hundreds of slight and subtle nuances available to an actor acting in his own skin, is solid and right on.  Therefore, if we online roleplayers can get into the mindset of thinking more like a puppeteer than an actor, I think that would help with our ability to become much better at our MMO roleplaying. </p>
<p>Does that help?
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Jim H. Moreno</title>
		<link>http://theelfanddwarf.podbean.com/2007/10/16/episode-32a-future-past/#comment-55257</link>
		<pubDate>Wed, 17 Oct 2007 19:43:59 +0000</pubDate>
		<guid>http://theelfanddwarf.podbean.com/2007/10/16/episode-32a-future-past/#comment-55257</guid>
					<description>Egads!  And here I was thinking Adeldia was the FIRST person to read all my articles!  :P

The main argument I addressed in that article is this: when someone asks &quot;what is roleplaying&quot;, and someone else answers &quot;it's like acting&quot;, while not a completely incorrect answer, I think there is a better, more suitable answer still, which is where the puppeteer reference comes in.

Adeldia did bring up a good point.  I am specifically addressing online and MMORPG roleplaying here.  

Actors use their own physical bodies to portray the role they are playing.  MMO roleplayers use another 'body' to do the same, much akin to a puppeteer.  That is the correlation I am putting forth.  

While I'm not an actor, I think that the task facing us MMO players (getting another MMO player to accept that our character does indeed have a character) is more difficult than that facing an actor trying to do the same.  

The point made by Rorlins, about online roleplayers not able to count on the hundreds of slight and subtle nuances available to an actor acting in his own skin, is solid and right on.  Therefore, if we online roleplayers can get into the mindset of thinking more like a puppeteer than an actor, I think that would help with our ability to become much better at our MMO roleplaying. 

Does that help?</description>
		<content:encoded><![CDATA[<p>Egads!  And here I was thinking Adeldia was the FIRST person to read all my articles!  <img src='http://www.podbean.com/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>The main argument I addressed in that article is this: when someone asks &#8220;what is roleplaying&#8221;, and someone else answers &#8220;it&#8217;s like acting&#8221;, while not a completely incorrect answer, I think there is a better, more suitable answer still, which is where the puppeteer reference comes in.</p>
<p>Adeldia did bring up a good point.  I am specifically addressing online and MMORPG roleplaying here.  </p>
<p>Actors use their own physical bodies to portray the role they are playing.  MMO roleplayers use another &#8216;body&#8217; to do the same, much akin to a puppeteer.  That is the correlation I am putting forth.  </p>
<p>While I&#8217;m not an actor, I think that the task facing us MMO players (getting another MMO player to accept that our character does indeed have a character) is more difficult than that facing an actor trying to do the same.  </p>
<p>The point made by Rorlins, about online roleplayers not able to count on the hundreds of slight and subtle nuances available to an actor acting in his own skin, is solid and right on.  Therefore, if we online roleplayers can get into the mindset of thinking more like a puppeteer than an actor, I think that would help with our ability to become much better at our MMO roleplaying. </p>
<p>Does that help?
</p>
]]></content:encoded>
				</item>
	<item>
		<title>by: Jim H. Moreno</title>
		<link>http://theelfanddwarf.podbean.com/2007/10/16/episode-32a-future-past/#comment-55257</link>
		<pubDate>Wed, 17 Oct 2007 19:43:59 +0000</pubDate>
		<guid>http://theelfanddwarf.podbean.com/2007/10/16/episode-32a-future-past/#comment-55257</guid>
					<description>Egads!  And here I was thinking Adeldia was the FIRST person to read all my articles!  :P

The main argument I addressed in that article is this: when someone asks &quot;what is roleplaying&quot;, and someone else answers &quot;it's like acting&quot;, while not a completely incorrect answer, I think there is a better, more suitable answer still, which is where the puppeteer reference comes in.

Adeldia did bring up a good point.  I am specifically addressing online and MMORPG roleplaying here.  

Actors use their own physical bodies to portray the role they are playing.  MMO roleplayers use another 'body' to do the same, much akin to a puppeteer.  That is the correlation I am putting forth.  

While I'm not an actor, I think that the task facing us MMO players (getting another MMO player to accept that our character does indeed have a character) is more difficult than that facing an actor trying to do the same.  

The point made by Rorlins, about online roleplayers not able to count on the hundreds of slight and subtle nuances available to an actor acting in his own skin, is solid and right on.  Therefore, if we online roleplayers can get into the mindset of thinking more like a puppeteer than an actor, I think that would help with our ability to become much better at our MMO roleplaying. 

Does that help?</description>
		<content:encoded><![CDATA[<p>Egads!  And here I was thinking Adeldia was the FIRST person to read all my articles!  <img src='http://www.podbean.com/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>The main argument I addressed in that article is this: when someone asks &#8220;what is roleplaying&#8221;, and someone else answers &#8220;it&#8217;s like acting&#8221;, while not a completely incorrect answer, I think there is a better, more suitable answer still, which is where the puppeteer reference comes in.</p>
<p>Adeldia did bring up a good point.  I am specifically addressing online and MMORPG roleplaying here.  </p>
<p>Actors use their own physical bodies to portray the role they are playing.  MMO roleplayers use another &#8216;body&#8217; to do the same, much akin to a puppeteer.  That is the correlation I am putting forth.  </p>
<p>While I&#8217;m not an actor, I think that the task facing us MMO players (getting another MMO player to accept that our character does indeed have a character) is more difficult than that facing an actor trying to do the same.  </p>
<p>The point made by Rorlins, about online roleplayers not able to count on the hundreds of slight and subtle nuances available to an actor acting in his own skin, is solid and right on.  Therefore, if we online roleplayers can get into the mindset of thinking more like a puppeteer than an actor, I think that would help with our ability to become much better at our MMO roleplaying. </p>
<p>Does that help?
</p>
]]></content:encoded>
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